SPINE is nearly finished. Nekki has officially entered the final stage of development on its highly anticipated cyberpunk action game.
TL;DR
- Nekki announced SPINE has entered its final development stage
- Development blog 1.4 reveals major combat and cinematic updates
- The game follows street artist Redline and her AI companion Spine
- Launching on PS5, Xbox Series X|S, Nintendo Switch 2, and PC
Nekki, the studio behind the game, made the announcement on March 25, 2026. SPINE is a cinematic action title set in a dark, oppressive cyberpunk world. The game follows protagonist Redline, a rebellious street artist fighting an AI regime alongside her AI companion, Spine.
The confirmation came through the studio's latest development blog, labeled upload 1.4. The update detailed significant progress across multiple areas of the game. Months of community feedback and internal playtesting drove the improvements.
The freeflow combat system has seen notable evolution. Nekki refined it based on player responses and ongoing iteration. The system is described as a core pillar of the overall experience.
Cinematic cutscenes have received equal attention alongside the combat. The studio emphasized that character development and relationships are a planned focal point. Nekki appears to be treating storytelling as seriously as gameplay.
The game's setting, Tensor City, is described as a fully realized world. It features distinct districts, power structures, and its own internal rules. Nekki wants players to feel the city is alive and reactive.
"The setting of Tensor City is boasted to be a living world with districts, rules, and power structures," the studio noted in its blog. The world-building ambition suggests a narrative experience beyond typical action titles.
SPINE's protagonist Redline brings a unique identity to the genre. She is a street artist, not a soldier. Her AI companion Spine adds a layered dynamic to the story's emotional core.
The game has already attracted significant attention from fans. It previously surpassed 400,000 wishlists on Steam. A Hardcore Mode was also teased in an earlier trailer, signaling depth for veteran players.
SPINE was previously delayed, with the studio targeting a 2026 release window. The final development announcement suggests that window remains on track. No specific launch date has been confirmed yet.